HLAE 2.89.0 (2020-03-03T07:00Z)
AfxHookSource 1.77.0 (2020-03-03T07:00Z)
Made mirv_streams drawing context locking less fine grained.
Added mirv_streams actions add glowColorMap, can be edited with mirv_streams actions edit.
Added mirv_fix selectedPlayerGlow.
`
// This config shows how to map the x-ray glow colors using an blast.afxlut file (can be generated in Tools -> AfxRgbaLut).
// The death notification colors and the overhead id colors need to be changed by customizing PanoramaUI instead!
mirv_streams actions add glowColorMap blastGlow
mirv_streams actions edit blastGlow load "C:\Users\Dominik\Desktop\blast.afxlut" // update this path to yours.
mirv_streams add baseFx blast mirv_streams edit blast forceBuildingCubeMaps 0 mirv_streams edit blast doBloomAndToneMapping 1 mirv_streams edit blast doDepthOfField 1 mirv_streams edit blast actionFilter clear // Just in case someone execs this cfg multiple times (We don't want the list to grow larger and larger!). mirv_streams edit blast actionFilter add "utilwireframe" blastGlow mirv_streams edit blast actionFilter add "__utilwireframeignorez" blastGlow mirv_streams edit blast actionFilter add "utilvertexcolor" blastGlow mirv_streams edit blast actionFilter add "__utilvertexcolorignorez" blastGlow mirv_streams edit blast actionFilter add "dev/glow_color" blastGlow mirv_streams preview blast
mirv_fix selectedPlayerGlow 0 // disable glowing of selected player.
`
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